The Fish Report: Mike Leach’s Air Attack

This year, Mike Leach will return to the sidelines, something football strategists have been waiting a long time for. This week, we’ll give you an in depth look at Leach’s favorite concepts, techniques, and give you a tremendous primer to anticipate the return of the Air-Raid Offense, and the “Pirate” himself to College Football.

Josh Schlichter
Oregon Football Analyst for 
Eugene, Oregon

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Josh Schlichter

Josh Schlichter

Josh is a College Football enthusiast from sunny Southern California. He has written for several self-operated prep sports blogs, as well as multiple SB Nation sites. In High School, Josh played football for four years, and helped create and operate the team's no-huddle system. Most of Josh's football knowledge branches from watching College Football his entire life, and is backed up by his first hand experience in both option and spread offenses. Above all, though, he is a proud student at the University of Oregon.@joshschlichter

6 Responses

  1. Cool Man….love having Leach at WSU. See ya at Qwest(or whatever its called now) on Sept 29th

  2. Forkworth says:

    Qwest is now “The Clink”.

  3. Mike Hapeman says:

    A relatively new fan of your site.  I greatly admire and appreciate your insight.
    I’m broke and unemployed, but will donate when able.
    Thank you for your efforts; this is easily the best ‘short’ breakdown of an offensive scheme I’ve ever seen.

    Best Regards,

  4. How is “the mesh” different from a pick play (which is illegal)?

    • On an illegal pick play the offensive player is making a concentrated effort to collision a defender. On the mesh play the WR’s are simply creating a rub and eliminate the space between them, which is perfectly legal. When I have taught it in the past I have told my WR’s to “click” shoulder pads or to high-5 as they mesh. The play forces defenders off of their angles with the offensive players only truly influencing one another.

      Hope that helps/makes sense.

      • It does, thanks.  Rhetorical question: I wonder how often the mesh gets fooled with (i.e. changed angles, players running at speeds) to make pick plays more likely.  One or two of those would make DBs back off in a hurry.

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